[INFO] cloning repository https://github.com/Pixel-Hellmin/Poong
[INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/Pixel-Hellmin/Poong" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FPixel-Hellmin%2FPoong", kill_on_drop: false }`
[INFO] [stderr] Cloning into bare repository '/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FPixel-Hellmin%2FPoong'...
[INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }`
[INFO] [stdout] 9a22775556b23289ef5d20a9c48d392ea6fde606
[INFO] fixing Pixel-Hellmin/Poong against try#622891a4e29178280638a6b63a8908bde2c0c854+cargoflags=-Zfix-edition=end=2015,2024 for pr-157817-2
[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FPixel-Hellmin%2FPoong" "/workspace/builds/worker-7-tc2/source", kill_on_drop: false }`
[INFO] [stderr] Cloning into '/workspace/builds/worker-7-tc2/source'...
[INFO] [stderr] done.
[INFO] started tweaking git repo https://github.com/Pixel-Hellmin/Poong
[INFO] finished tweaking git repo https://github.com/Pixel-Hellmin/Poong
[INFO] tweaked toml for git repo https://github.com/Pixel-Hellmin/Poong written to /workspace/builds/worker-7-tc2/source/Cargo.toml
[INFO] validating manifest of git repo https://github.com/Pixel-Hellmin/Poong on toolchain 622891a4e29178280638a6b63a8908bde2c0c854
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+622891a4e29178280638a6b63a8908bde2c0c854" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }`
[INFO] crate git repo https://github.com/Pixel-Hellmin/Poong already has a lockfile, it will not be regenerated
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+622891a4e29178280638a6b63a8908bde2c0c854" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-7-tc2/source:/opt/rustwide/workdir:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-7-tc2/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-m" "1610612736" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:3a6becf2bc8dde7f3fa57ede90e4f284e72d296796fc446bbb1e2c7cc0530151" "sleep" "infinity", kill_on_drop: false }`
[INFO] [stdout] 6aad87b4ae7a3332b5ec6535010754d4f39f991724508cc4b2ccfeec10b5a5a6
[INFO] running `Command { std: "docker" "start" "6aad87b4ae7a3332b5ec6535010754d4f39f991724508cc4b2ccfeec10b5a5a6", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "exec" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-w" "/opt/rustwide/workdir" "--user" "0:0" "6aad87b4ae7a3332b5ec6535010754d4f39f991724508cc4b2ccfeec10b5a5a6" "/opt/rustwide/cargo-home/bin/cargo" "+622891a4e29178280638a6b63a8908bde2c0c854" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "inspect" "6aad87b4ae7a3332b5ec6535010754d4f39f991724508cc4b2ccfeec10b5a5a6", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "exec" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=" "-e" "RUSTDOCFLAGS=" "-w" "/opt/rustwide/workdir" "--user" "0:0" "6aad87b4ae7a3332b5ec6535010754d4f39f991724508cc4b2ccfeec10b5a5a6" "/opt/rustwide/cargo-home/bin/cargo" "+622891a4e29178280638a6b63a8908bde2c0c854" "fix" "--allow-no-vcs" "--allow-dirty" "--frozen" "--all" "--all-targets" "--message-format=json" "-Zfix-edition=end=2015,2024", kill_on_drop: false }`
[INFO] [stderr] crater-edition-check: migrating to next edition
[INFO] [stderr]    Migrating Cargo.toml from 2021 edition to 2024
[INFO] [stderr]    Compiling libc v0.2.144
[INFO] [stderr]     Checking windows-targets v0.42.1
[INFO] [stderr]     Checking bytes v1.4.0
[INFO] [stderr]     Checking windows v0.44.0
[INFO] [stderr]     Checking getrandom v0.2.9
[INFO] [stderr]     Checking rand_core v0.6.4
[INFO] [stderr]     Checking rand_chacha v0.3.1
[INFO] [stderr]     Checking rand v0.8.5
[INFO] [stderr]     Checking poong v0.1.0 (/opt/rustwide/workdir)
[INFO] [stderr]    Migrating src/main.rs from 2021 edition to 2024
[INFO] [stderr]        Fixed src/window.rs (1 fix)
[INFO] [stdout] warning: creating a shared reference to mutable static
[INFO] [stdout]    --> src/game.rs:243:26
[INFO] [stdout]     |
[INFO] [stdout] 243 |         for rectangle in &RECTANGLES_TO_CLEAR_NEXT_FRAME {
[INFO] [stdout]     |                          ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ shared reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: `--force-warn static-mut-refs` implied by `--force-warn rust-2024-compatibility`
[INFO] [stdout] help: use `&raw const` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 243 |         for rectangle in &raw const RECTANGLES_TO_CLEAR_NEXT_FRAME {
[INFO] [stdout]     |                           +++++++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> src/game.rs:252:9
[INFO] [stdout]     |
[INFO] [stdout] 252 |         RECTANGLES_TO_CLEAR_NEXT_FRAME.clear();
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> src/game.rs:401:9
[INFO] [stdout]     |
[INFO] [stdout] 401 |         RECTANGLES_TO_CLEAR_NEXT_FRAME.push(RectForClear::new_from_entity(&memory.l_entity));
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> src/game.rs:402:9
[INFO] [stdout]     |
[INFO] [stdout] 402 |         RECTANGLES_TO_CLEAR_NEXT_FRAME.push(RectForClear::new_from_entity(&memory.r_entity));
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> src/game.rs:403:9
[INFO] [stdout]     |
[INFO] [stdout] 403 |         RECTANGLES_TO_CLEAR_NEXT_FRAME.push(RectForClear::new_from_entity(&memory.t_entity));
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> src/game.rs:404:9
[INFO] [stdout]     |
[INFO] [stdout] 404 |         RECTANGLES_TO_CLEAR_NEXT_FRAME.push(RectForClear::new_from_entity(&memory.b_entity));
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> src/game.rs:405:9
[INFO] [stdout]     |
[INFO] [stdout] 405 |         RECTANGLES_TO_CLEAR_NEXT_FRAME.push(RectForClear::new_from_entity(&memory.ball));
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a shared reference to mutable static
[INFO] [stdout]    --> src/game.rs:243:26
[INFO] [stdout]     |
[INFO] [stdout] 243 |         for rectangle in &RECTANGLES_TO_CLEAR_NEXT_FRAME {
[INFO] [stdout]     |                          ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ shared reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: `--force-warn static-mut-refs` implied by `--force-warn rust-2024-compatibility`
[INFO] [stdout] help: use `&raw const` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 243 |         for rectangle in &raw const RECTANGLES_TO_CLEAR_NEXT_FRAME {
[INFO] [stdout]     |                           +++++++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> src/game.rs:252:9
[INFO] [stdout]     |
[INFO] [stdout] 252 |         RECTANGLES_TO_CLEAR_NEXT_FRAME.clear();
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> src/game.rs:401:9
[INFO] [stdout]     |
[INFO] [stdout] 401 |         RECTANGLES_TO_CLEAR_NEXT_FRAME.push(RectForClear::new_from_entity(&memory.l_entity));
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> src/game.rs:402:9
[INFO] [stdout]     |
[INFO] [stdout] 402 |         RECTANGLES_TO_CLEAR_NEXT_FRAME.push(RectForClear::new_from_entity(&memory.r_entity));
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> src/game.rs:403:9
[INFO] [stdout]     |
[INFO] [stdout] 403 |         RECTANGLES_TO_CLEAR_NEXT_FRAME.push(RectForClear::new_from_entity(&memory.t_entity));
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> src/game.rs:404:9
[INFO] [stdout]     |
[INFO] [stdout] 404 |         RECTANGLES_TO_CLEAR_NEXT_FRAME.push(RectForClear::new_from_entity(&memory.b_entity));
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> src/game.rs:405:9
[INFO] [stdout]     |
[INFO] [stdout] 405 |         RECTANGLES_TO_CLEAR_NEXT_FRAME.push(RectForClear::new_from_entity(&memory.ball));
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `dev` profile [unoptimized + debuginfo] target(s) in 12.67s
[INFO] [stderr] crater-edition-check: poong v0.1.0 (/opt/rustwide/workdir) updating edition from 2021 to 2024
[INFO] [stderr]     Checking poong v0.1.0 (/opt/rustwide/workdir)
[INFO] [stdout] warning: unused import: `crate::window::*`
[INFO] [stdout]  --> src/game.rs:1:5
[INFO] [stdout]   |
[INFO] [stdout] 1 | use crate::window::*;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `crate::window::*`
[INFO] [stdout]  --> src/game.rs:1:5
[INFO] [stdout]   |
[INFO] [stdout] 1 | use crate::window::*;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: creating a shared reference to mutable static
[INFO] [stdout]    --> src/game.rs:243:26
[INFO] [stdout]     |
[INFO] [stdout] 243 |         for rectangle in &RECTANGLES_TO_CLEAR_NEXT_FRAME {
[INFO] [stdout]     |                          ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ shared reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: `#[deny(static_mut_refs)]` (part of `#[deny(rust_2024_compatibility)]`) on by default
[INFO] [stdout] help: use `&raw const` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 243 |         for rectangle in &raw const RECTANGLES_TO_CLEAR_NEXT_FRAME {
[INFO] [stdout]     |                           +++++++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: creating a mutable reference to mutable static
[INFO] [stdout]    --> src/game.rs:252:9
[INFO] [stdout]     |
[INFO] [stdout] 252 |         RECTANGLES_TO_CLEAR_NEXT_FRAME.clear();
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: creating a mutable reference to mutable static
[INFO] [stdout]    --> src/game.rs:401:9
[INFO] [stdout]     |
[INFO] [stdout] 401 |         RECTANGLES_TO_CLEAR_NEXT_FRAME.push(RectForClear::new_from_entity(&memory.l_entity));
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: creating a mutable reference to mutable static
[INFO] [stdout]    --> src/game.rs:402:9
[INFO] [stdout]     |
[INFO] [stdout] 402 |         RECTANGLES_TO_CLEAR_NEXT_FRAME.push(RectForClear::new_from_entity(&memory.r_entity));
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: creating a mutable reference to mutable static
[INFO] [stdout]    --> src/game.rs:403:9
[INFO] [stdout]     |
[INFO] [stdout] 403 |         RECTANGLES_TO_CLEAR_NEXT_FRAME.push(RectForClear::new_from_entity(&memory.t_entity));
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: creating a mutable reference to mutable static
[INFO] [stdout]    --> src/game.rs:404:9
[INFO] [stdout]     |
[INFO] [stdout] 404 |         RECTANGLES_TO_CLEAR_NEXT_FRAME.push(RectForClear::new_from_entity(&memory.b_entity));
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: creating a mutable reference to mutable static
[INFO] [stdout]    --> src/game.rs:405:9
[INFO] [stdout]     |
[INFO] [stdout] 405 |         RECTANGLES_TO_CLEAR_NEXT_FRAME.push(RectForClear::new_from_entity(&memory.ball));
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr] error: could not compile `poong` (bin "poong" test) due to 7 previous errors; 1 warning emitted
[INFO] [stderr] warning: build failed, waiting for other jobs to finish...
[INFO] [stdout] error: creating a shared reference to mutable static
[INFO] [stdout]    --> src/game.rs:243:26
[INFO] [stdout]     |
[INFO] [stdout] 243 |         for rectangle in &RECTANGLES_TO_CLEAR_NEXT_FRAME {
[INFO] [stdout]     |                          ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ shared reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: `#[deny(static_mut_refs)]` (part of `#[deny(rust_2024_compatibility)]`) on by default
[INFO] [stdout] help: use `&raw const` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 243 |         for rectangle in &raw const RECTANGLES_TO_CLEAR_NEXT_FRAME {
[INFO] [stdout]     |                           +++++++++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: creating a mutable reference to mutable static
[INFO] [stdout]    --> src/game.rs:252:9
[INFO] [stdout]     |
[INFO] [stdout] 252 |         RECTANGLES_TO_CLEAR_NEXT_FRAME.clear();
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: creating a mutable reference to mutable static
[INFO] [stdout]    --> src/game.rs:401:9
[INFO] [stdout]     |
[INFO] [stdout] 401 |         RECTANGLES_TO_CLEAR_NEXT_FRAME.push(RectForClear::new_from_entity(&memory.l_entity));
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: creating a mutable reference to mutable static
[INFO] [stdout]    --> src/game.rs:402:9
[INFO] [stdout]     |
[INFO] [stdout] 402 |         RECTANGLES_TO_CLEAR_NEXT_FRAME.push(RectForClear::new_from_entity(&memory.r_entity));
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: creating a mutable reference to mutable static
[INFO] [stdout]    --> src/game.rs:403:9
[INFO] [stdout]     |
[INFO] [stdout] 403 |         RECTANGLES_TO_CLEAR_NEXT_FRAME.push(RectForClear::new_from_entity(&memory.t_entity));
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: creating a mutable reference to mutable static
[INFO] [stdout]    --> src/game.rs:404:9
[INFO] [stdout]     |
[INFO] [stdout] 404 |         RECTANGLES_TO_CLEAR_NEXT_FRAME.push(RectForClear::new_from_entity(&memory.b_entity));
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: creating a mutable reference to mutable static
[INFO] [stdout]    --> src/game.rs:405:9
[INFO] [stdout]     |
[INFO] [stdout] 405 |         RECTANGLES_TO_CLEAR_NEXT_FRAME.push(RectForClear::new_from_entity(&memory.ball));
[INFO] [stdout]     |         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr] error: could not compile `poong` (bin "poong") due to 7 previous errors; 1 warning emitted
[INFO] running `Command { std: "docker" "inspect" "6aad87b4ae7a3332b5ec6535010754d4f39f991724508cc4b2ccfeec10b5a5a6", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "6aad87b4ae7a3332b5ec6535010754d4f39f991724508cc4b2ccfeec10b5a5a6", kill_on_drop: false }`
[INFO] [stdout] 6aad87b4ae7a3332b5ec6535010754d4f39f991724508cc4b2ccfeec10b5a5a6
